CVE-2021-26826

Publication date 8 February 2021

Last updated 18 June 2025


Ubuntu priority

Cvss 3 Severity Score

7.8 · High

Score breakdown

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Status

Package Ubuntu Release Status
godot 25.04 plucky
Not affected
24.10 oracular
Not affected
24.04 LTS noble
Not affected
23.10 mantic Ignored end of life, was needs-triage
23.04 lunar Ignored end of life, was needs-triage
22.10 kinetic Ignored end of life, was needs-triage
22.04 LTS jammy
Fixed 3.2.3-stable-1ubuntu0.1~esm1
21.10 impish Ignored end of life
21.04 hirsute Ignored end of life
20.10 groovy Ignored end of life
20.04 LTS focal
Fixed 3.2-stable-2ubuntu0.1~esm1
18.04 LTS bionic Not in release
16.04 LTS xenial Not in release
14.04 LTS trusty Not in release

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Patch details

For informational purposes only. We recommend not to cherry-pick updates. How can I get the fixes?

Package Patch details
godot

Severity score breakdown

Parameter Value
Base score 7.8 · High
Attack vector Local
Attack complexity Low
Privileges required None
User interaction Required
Scope Unchanged
Confidentiality High
Integrity impact High
Availability impact High
Vector CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H